Adeptus Ridiculous

Adeptus Ridiculous

Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore in this unofficial Warhammer 40k podcast. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.

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OCCULT ARTIFACTS AND DAEMON WEAPONS | Warhammer 40k Lore
11-12-2024
OCCULT ARTIFACTS AND DAEMON WEAPONS | Warhammer 40k Lore
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousHumans desire power, be it power over themselves, their fellow men, or the world around them. The Ruinous Powers exploit this desire with Dark Pacts and unnatural gifts. Sorcerers, in turn, seek to increase their capacity for warp-craft by creating items designed to draw upon the power of the warp directly, without the need for extended rituals. Some go a step further, calling forth servants of Chaos and binding them into physical cages to create daemonic weapons of great and terrible power.Occult artifacts come in many shapes and sizes, ranging from rings engraved with esoteric symbols to great malefic engines designed to channel warp energies for often unguessable (but certainly malevolent) purposes. But no matter their appearance, these items reek of the malignant forces contained within and must be handled with great care. As it is often said, all power corrupts, and the power of the warp is both vast and subtle, more than willing to lead anyone foolish enough to think they can master it down the road to his own self-wrought ruin. Still, there are those who try, often with results as destructive as they are spectacular.The Ordos Malleus seeks to either destroy (if possible) or seal away occult artefacts when it encounters them. Possession of such an artefact is taken to indicate complicity with Chaos and will result in sundry execution. Some Inquisitors, however, feel the best way to fight the forces of Chaos is to try and beat them at their own game; these Radicals seek to master occult artefacts (even daemon weapons) for their own use. While effective, this is a dangerous path to tread, for direct association with the powers of the warp will change a man, and never for the better.Support the show
HIVE CITIES: I HATE IT HERE | Warhammer 40k Lore
27-11-2024
HIVE CITIES: I HATE IT HERE | Warhammer 40k Lore
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousAround the entire Imperium over 85% of all planets have at least one hive city cluster.Hives consist of great housing and factory blocks, forming ranges of man-made mountains. These huge towering urban complexes are known as city hives, or simply as hives, and their individual peaks or towers are called city spires or spires. A close group of hives is known as a hive cluster. There are often several thousand hives on a single Hive world. A Hive consists of many layers; the lowest layers form the underhive. Hives are worlds in themselves, where the populace has never seen the outer world, and concepts such as the ground and sky are completely alien. There are entire regions inside the hive blocked off by collapsed sections, where is found the treasure of the hive, the Archeotech hoards, ancient stores of technology.Exotic planetary environments give rise to unusual hives, such as those of Landunder which cling to the floating surface crust and extend downwards into the world's oceans. Even gas giants can host hive cities suspended in their upper atmospheres, like Scitalyss or Vesmir II, which are sometimes known as skyhives. Above the latter the main hives are connected with the gas-enshrouded planet via elevator mineshafts providing a steady flow of raw materials.Support the show
GREENSKINS: DA STRONG ONEZ WIN, AN’ THEN EAT THE WEAK | WARHAMMER FANTASY LORE
24-11-2024
GREENSKINS: DA STRONG ONEZ WIN, AN’ THEN EAT THE WEAK | WARHAMMER FANTASY LORE
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousThe Greenskins, also known as the Orc and Goblin Tribes, are a group of related, highly primitive, bestial, humanoid species of green-skinned barbarians and raiders whose sole pursuit in life is that of war and battle. Tribes of Greenskins occupy much of the eastern hemisphere of the world of Mallus.The term "Greenskins" is a common collective description used by many civilised realms to refer to the forces and tribes of the Orcs, Goblins and other biologically related subraces such as the Gnoblars. The broadest racial division is between the Orcs, who are strong, brutish, and savage warriors, and the Goblins, who are smaller and weaker, but more cunning and conniving creatures.The Greenskins are considered by many to be the scourge of all other mortal civilisations. These tribal warriors are extremely violent, raiding ceaselessly, carrying war and barbarism to all corners of the known world. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence. Indeed, the Greenskin race's single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire world in a seething green tide.Support the show
TOMB KINGS: SUCH IS THE POWER OF NAGASH | Warhammer Fantasy Lore
20-10-2024
TOMB KINGS: SUCH IS THE POWER OF NAGASH | Warhammer Fantasy Lore
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousThe Tomb Kings are the long dead rulers of Nehekhara from thousands of years ago. Each city had several dynasties each with several kings and as such there are hundreds of kings vyeing for power now they have all risen from the dead. They would constantly wage war on each other to spread their influence across Nehekhara. The greatest kings ruled in Khemri, making it the biggest and strongest city in Nehekhara. Certainly the greatest ruler ever to grace the lands of Nehekhara rose here. Settra the Imperishable founded Khemri and conquered the entire land. He lived far longer than most before he eventually died. He was one of the last to be awoken by Nagash's spell, possibly due to his age, but he immediately took control of the kingdom back and commanded all others to return to their tombs.Each king had a pyramid built for them in the necropolis of their city, adorning it with fine statues they would use in the afterlife. Also buried with them is their kingly chariot and steeds waiting for the day they are called back to the world of life. The Tomb Kings are revived by the Liche Priests when they are needed to defend an area that Settra cannot get to in time.The loyal non-ruling sons of Kings, the Tomb Princes, were mummified and were raised as well.Support the show